/linux-3.3/include/linux/input/ |
D | gpio_tilt.h | 35 int *axes; member 60 struct gpio_tilt_axis *axes; member
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/linux-3.3/drivers/input/joystick/ |
D | a3d.c | 59 int axes[4]; member 198 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) in a3d_adc_cooked_read() 323 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; in a3d_connect() local
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D | joydump.c | 54 int axes[4], buttons; in joydump_connect() local
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D | spaceorb.c | 80 int axes[6]; in spaceorb_process_packet() local
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D | analog.c | 127 int axes[4]; member 182 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) in analog_decode()
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D | tmdc.c | 100 const signed char *axes; member
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/linux-3.3/drivers/input/gameport/ |
D | lightning.c | 76 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() 196 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate()
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D | fm801-gp.c | 45 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read()
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/linux-3.3/sound/pci/au88x0/ |
D | au88x0_game.c | 56 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) in vortex_game_cooked_read()
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/linux-3.3/include/linux/ |
D | gameport.h | 191 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() 199 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) in gameport_calibrate()
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/linux-3.3/drivers/input/joystick/iforce/ |
D | iforce-ff.c | 310 u8 effect_type, u8 axes, u16 duration, u16 delay, u16 button, in make_core()
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/linux-3.3/drivers/platform/x86/ |
D | hdaps.c | 497 #define HDAPS_DMI_MATCH_INVERT(vendor, model, axes) { \ argument
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/linux-3.3/sound/pci/ |
D | azt3328.c | 356 u16 axes[4]; member 1838 int *axes, in snd_azf3328_gameport_cooked_read()
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D | cs4281.c | 1220 int *axes, int *buttons) in snd_cs4281_gameport_cooked_read()
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/linux-3.3/sound/pci/cs46xx/ |
D | cs46xx_lib.c | 2579 static int snd_cs46xx_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in snd_cs46xx_gameport_cooked_read()
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/linux-3.3/sound/pci/trident/ |
D | trident_main.c | 3156 static int snd_trident_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in snd_trident_gameport_cooked_read()
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