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Searched defs:axes (Results 1 – 16 of 16) sorted by relevance

/linux-3.3/include/linux/input/
Dgpio_tilt.h35 int *axes; member
60 struct gpio_tilt_axis *axes; member
/linux-3.3/drivers/input/joystick/
Da3d.c59 int axes[4]; member
198 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) in a3d_adc_cooked_read()
323 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; in a3d_connect() local
Djoydump.c54 int axes[4], buttons; in joydump_connect() local
Dspaceorb.c80 int axes[6]; in spaceorb_process_packet() local
Danalog.c127 int axes[4]; member
182 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) in analog_decode()
Dtmdc.c100 const signed char *axes; member
/linux-3.3/drivers/input/gameport/
Dlightning.c76 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read()
196 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate()
Dfm801-gp.c45 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read()
/linux-3.3/sound/pci/au88x0/
Dau88x0_game.c56 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) in vortex_game_cooked_read()
/linux-3.3/include/linux/
Dgameport.h191 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read()
199 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) in gameport_calibrate()
/linux-3.3/drivers/input/joystick/iforce/
Diforce-ff.c310 u8 effect_type, u8 axes, u16 duration, u16 delay, u16 button, in make_core()
/linux-3.3/drivers/platform/x86/
Dhdaps.c497 #define HDAPS_DMI_MATCH_INVERT(vendor, model, axes) { \ argument
/linux-3.3/sound/pci/
Dazt3328.c356 u16 axes[4]; member
1838 int *axes, in snd_azf3328_gameport_cooked_read()
Dcs4281.c1220 int *axes, int *buttons) in snd_cs4281_gameport_cooked_read()
/linux-3.3/sound/pci/cs46xx/
Dcs46xx_lib.c2579 static int snd_cs46xx_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in snd_cs46xx_gameport_cooked_read()
/linux-3.3/sound/pci/trident/
Dtrident_main.c3156 static int snd_trident_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in snd_trident_gameport_cooked_read()