Searched defs:systems (Results 1 – 7 of 7) sorted by relevance
81 Low latency for interactive applications102 Low latency for soft real-time applications109 Higher speed for code-development tasks117 High throughput126 Strong fairness, bandwidth and delay guarantees
87 static inline struct trace_array *trace_array_get_by_name(const char *name, const char *systems) in trace_array_get_by_name()
317 int systems; in read_event_files() local
593 …static const char *systems[5] = { "None", "SI Linear", "SI Rotation", "English Linear", "English R… in hid_dump_field() local
387 struct list_head systems; member
2932 const char *systems) in event_in_systems()
9659 trace_array_create_systems(const char *name, const char *systems) in trace_array_create_systems()9782 struct trace_array *trace_array_get_by_name(const char *name, const char *systems) in trace_array_get_by_name()