Lines Matching refs:float_round_nearest_even
71 int float_rounding_mode = float_round_nearest_even;
119 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()
169 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()
309 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()
479 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()
656 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloatx80()
987 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat128()
1659 case float_round_nearest_even: in float32_round_to_int()
1678 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()
2624 case float_round_nearest_even: in float64_round_to_int()
2644 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()
3559 case float_round_nearest_even: in floatx80_round_to_int()
3585 if ( roundingMode == float_round_nearest_even ) { in floatx80_round_to_int()
4678 if ( roundingMode == float_round_nearest_even ) { in float128_round_to_int()
4704 case float_round_nearest_even: in float128_round_to_int()
4731 if ( roundingMode == float_round_nearest_even ) { in float128_round_to_int()