Lines Matching full:used
43 * Format modifiers are used in conjunction with a fourcc code, forming a
56 * modifier is specific to the modifier being used. For example, some modifiers
68 * a canonical pair needs to be defined and used by all drivers. Preferred
95 * referenced by GL, Vulkan extensions and other standards and hence used both
287 * These formats can only be used with a non-Linear modifier.
364 * 16 bits per component, but only 10 bits are used and 6 bits are padded
372 * 16 bits per component, but only 10 bits are used and 6 bits are padded
404 * of the data in a plane of an FB. This can be used to express tiled/
448 * DRM_FORMAT_MOD_GENERIC_* definitions are used to provide vendor-neutral names
454 * Note that generic names should only be used for modifiers which describe
464 * Generic names should not be used for cases where multiple hardware vendors
475 * This modifier can be used as a sentinel to terminate the format modifiers
477 * used to report an error back to userspace for certain APIs.
496 * used is out-of-band information carried in an API-specific way (e.g. in a
592 * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
609 * consumed by the DE. The last 64 bits are used to store Color Discard Enable
657 * aligned. The format of the 256 bits of clear color data matches the one used
682 * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
699 * consumed by the DE. The last 64 bits are used to store Color Discard Enable
784 * Alternate tiled format typically only used within GMEM.
862 * Tegra Tiled Layout, used by Tegra 2, 3 and 4.
869 * Generalized Block Linear layout, used by desktop GPUs starting with NV50/G80,
962 * which corresponds to the "generic" kind used for simple single-sample
975 * 16Bx2 Block Linear layout, used by Tegra K1 and later
1058 * only 128 pixel columns are used.
1123 * AFBC has several features which may be supported and/or used, which are
1149 * Indicates the superblock size(s) used for the AFBC buffer. The buffer
1187 * buffer. This order is the same order used by the header buffer. In this mode
1207 * superblocks inside a tile are stored together in memory. 8x8 tiles are used
1208 * for pixel formats up to and including 32 bpp while 4x4 tiles are used for
1210 * When the tiled layout is used, the buffer size (in pixels) must be aligned
1242 * storage mode, which is usually only used for data which cannot be compressed.
1318 * Indicates the number of bytes used to store each compressed coding unit for
1322 * AFRC_FORMAT_MOD_CU_SIZE_P0 indicates the number of bytes used to store
1327 * AFRC_FORMAT_MOD_CU_SIZE_P12 indicates the number of bytes used to store
1356 * This is used by Arm Mali Utgard and Midgard GPUs. It divides the image
1470 * The lowest 8 bits of the modifier is used to specify the tiling
1471 * layout. Only the 16L_32S tiling is used for now, but we define an