Lines Matching full:color
112 /* color index */
554 * Intel color control surface (CCS) for render compression
574 * Intel color control surfaces (CCS) for Gen-12 render compression.
585 * Intel color control surfaces (CCS) for Gen-12 media compression
598 * Intel Color Control Surface with Clear Color (CCS) for Gen-12 render
602 * and at index 1. The clear color is stored at index 2, and the pitch should
603 * be 64 bytes aligned. The clear color structure is 256 bits. The first 128 bits
604 * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
605 * by 32 bits. The raw clear color is consumed by the 3d engine and generates
606 * the converted clear color of size 64 bits. The first 32 bits store the Lower
607 * Converted Clear Color value and the next 32 bits store the Higher Converted
608 * Clear Color value when applicable. The Converted Clear Color values are
609 * consumed by the DE. The last 64 bits are used to store Color Discard Enable
628 * Intel color control surfaces (CCS) for DG2 render compression.
638 * Intel color control surfaces (CCS) for DG2 media compression.
650 * Intel Color Control Surface with Clear Color (CCS) for DG2 render compression.
656 * clear color is stored at plane index 1 and the pitch should be 64 bytes
657 * aligned. The format of the 256 bits of clear color data matches the one used
664 * Intel Color Control Surfaces (CCS) for display ver. 14 render compression.
675 * Intel Color Control Surfaces (CCS) for display ver. 14 media compression
688 * Intel Color Control Surface with Clear Color (CCS) for display ver. 14 render
692 * and at index 1. The clear color is stored at index 2, and the pitch should
693 * be ignored. The clear color structure is 256 bits. The first 128 bits
694 * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
695 * by 32 bits. The raw clear color is consumed by the 3d engine and generates
696 * the converted clear color of size 64 bits. The first 32 bits store the Lower
697 * Converted Clear Color value and the next 32 bits store the Higher Converted
698 * Clear Color value when applicable. The Converted Clear Color values are
699 * consumed by the DE. The last 64 bits are used to store Color Discard Enable
707 * Intel Color Control Surfaces (CCS) for graphics ver. 20 unified compression
719 * Intel Color Control Surfaces (CCS) for graphics ver. 20 unified compression
832 * the color buffer tiling modifiers defined above. When TS is present it's a
834 * modifiers are defined as VIVANTE_MOD_TS_c_s, where c is the color buffer
963 * uncompressed color formats on Fermi - Volta GPUs.
1216 * AFBC solid color blocks
1218 * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
1219 * can be reduced if a whole superblock is a single color.
1658 * However, on older GPUs the rendering HW ignores the embedded clear color
1659 * and prefers the driver provided color. This necessitates doing a fastclear