Lines Matching full:uv
29 int uv;
33 uv = max(mv * 1000, offset) - offset;
34 uv = DIV_ROUND_UP(uv, step) * align->step_uv + align->offset_uv;
35 return uv / 1000;
46 int uv;
48 uv = max(mv * 1000, align->offset_uv) - align->offset_uv;
49 uv = (uv + (up ? align->step_uv - 1 : 0)) / align->step_uv;
50 return (uv * align->step_uv + align->offset_uv) / 1000;