Lines Matching full:depth
14 unsigned depth = sb->depth; in init_alloc_hint() local
20 if (depth && !sb->round_robin) { in init_alloc_hint()
24 *per_cpu_ptr(sb->alloc_hint, i) = get_random_u32_below(depth); in init_alloc_hint()
30 unsigned int depth) in update_alloc_hint_before_get() argument
35 if (unlikely(hint >= depth)) { in update_alloc_hint_before_get()
36 hint = depth ? get_random_u32_below(depth) : 0; in update_alloc_hint_before_get()
44 unsigned int depth, in update_alloc_hint_after_get() argument
54 if (hint >= depth - 1) in update_alloc_hint_after_get()
83 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, in sbitmap_init_node() argument
90 shift = sbitmap_calculate_shift(depth); in sbitmap_init_node()
97 sb->depth = depth; in sbitmap_init_node()
98 sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); in sbitmap_init_node()
101 if (depth == 0) { in sbitmap_init_node()
123 void sbitmap_resize(struct sbitmap *sb, unsigned int depth) in sbitmap_resize() argument
131 sb->depth = depth; in sbitmap_resize()
132 sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); in sbitmap_resize()
136 static int __sbitmap_get_word(unsigned long *word, unsigned long depth, in __sbitmap_get_word() argument
145 nr = find_next_zero_bit(word, depth, hint); in __sbitmap_get_word()
146 if (unlikely(nr >= depth)) { in __sbitmap_get_word()
163 if (hint >= depth - 1) in __sbitmap_get_word()
171 unsigned int depth, in sbitmap_find_bit_in_word() argument
178 nr = __sbitmap_get_word(&map->word, depth, in sbitmap_find_bit_in_word()
190 unsigned int depth, in sbitmap_find_bit() argument
202 depth), in sbitmap_find_bit()
242 unsigned int hint, depth; in sbitmap_get() local
247 depth = READ_ONCE(sb->depth); in sbitmap_get()
248 hint = update_alloc_hint_before_get(sb, depth); in sbitmap_get()
250 update_alloc_hint_after_get(sb, depth, hint, nr); in sbitmap_get()
271 unsigned int hint, depth; in sbitmap_get_shallow() local
276 depth = READ_ONCE(sb->depth); in sbitmap_get_shallow()
277 hint = update_alloc_hint_before_get(sb, depth); in sbitmap_get_shallow()
279 update_alloc_hint_after_get(sb, depth, hint, nr); in sbitmap_get_shallow()
326 seq_printf(m, "depth=%u\n", sb->depth); in sbitmap_show()
385 unsigned int depth) in sbq_calc_wake_batch() argument
392 * be a partial word. There are depth / bits_per_word full words and in sbq_calc_wake_batch()
393 * depth % bits_per_word bits left over. In bitwise arithmetic: in sbq_calc_wake_batch()
396 * depth / bits_per_word = depth >> shift in sbq_calc_wake_batch()
397 * depth % bits_per_word = depth & ((1 << shift) - 1) in sbq_calc_wake_batch()
402 depth = ((depth >> sbq->sb.shift) * shallow_depth + in sbq_calc_wake_batch()
403 min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth)); in sbq_calc_wake_batch()
404 wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1, in sbq_calc_wake_batch()
410 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, in sbitmap_queue_init_node() argument
416 ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node, in sbitmap_queue_init_node()
422 sbq->wake_batch = sbq_calc_wake_batch(sbq, depth); in sbitmap_queue_init_node()
442 unsigned int depth) in sbitmap_queue_update_wake_batch() argument
446 wake_batch = sbq_calc_wake_batch(sbq, depth); in sbitmap_queue_update_wake_batch()
455 unsigned int depth = (sbq->sb.depth + users - 1) / users; in sbitmap_queue_recalculate_wake_batch() local
457 wake_batch = clamp_val(depth / SBQ_WAIT_QUEUES, in sbitmap_queue_recalculate_wake_batch()
464 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth) in sbitmap_queue_resize() argument
466 sbitmap_queue_update_wake_batch(sbq, depth); in sbitmap_queue_resize()
467 sbitmap_resize(&sbq->sb, depth); in sbitmap_queue_resize()
481 unsigned int hint, depth; in __sbitmap_queue_get_batch() local
488 depth = READ_ONCE(sb->depth); in __sbitmap_queue_get_batch()
489 hint = update_alloc_hint_before_get(sb, depth); in __sbitmap_queue_get_batch()
515 update_alloc_hint_after_get(sb, depth, hint, in __sbitmap_queue_get_batch()
542 sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth); in sbitmap_queue_min_shallow_depth()
600 if (likely(!sb->round_robin && tag < sb->depth)) in sbitmap_update_cpu_hint()