Lines Matching full:shader
264 /* Struct for shader validation state, if created by
689 /* This is the BO where we store the validated command lists, shader
695 * This tracks the per-shader-record state (packet 64) that
696 * determines the length of the shader record and the offset
703 * shader state.
708 /** How many shader states the user declared they were using. */
710 /** How many shader state records the validator has seen. */
735 /* Pointers to the shader recs. These paddr gets incremented as CL
737 * (u and v) get incremented and size decremented as the shader recs
824 * For a given shader, each time a shader state record references it, we need
825 * to verify that the shader doesn't read more uniforms than the shader state
827 * and validate the shader state record's uniforms that define the texture