Lines Matching full:jump
42 * There are 3 basic jump table patterns:
47 * jump table which is stored in .rodata.
54 * As part of an optimization, GCC makes a copy of an existing switch jump
55 * table, modifies it, and then hard-codes the jump (albeit with an indirect
56 * jump) to use a single entry in the table. The rest of the jump table and
57 * some of its jump targets remain as dead code.
77 * ensure the same register is used in the mov and jump instructions.
104 * symbol. GCC jump tables are anonymous data. in arch_find_switch_table()
106 * Also support C jump tables which are in the same format as in arch_find_switch_table()
107 * switch jump tables. For objtool to recognize them, they in arch_find_switch_table()
130 WARN_INSN(insn, "ignoring unreachables due to jump table quirk"); in arch_find_switch_table()