Lines Matching +full:render +full:- +full:max

2  * Copyright 1998-2009 VMware, Inc.  All rights reserved.
27 * svga3d_reg.h --
43 * us make new guest drivers which are backwards-compatible with old
68 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
80 * human-readable names in GLUtil_GetFormatName.
115 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
116 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
131 /* Single- and dual-component floating point formats */
191 * This format can be used as a render target if the current display mode
193 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
207 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
258 * pixel pipe will DE-linearize data on output to format)
268 * Indicates that the device can auto-generated sublevels for resources
563 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
564 * or per-pixel basis.
574 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
575 * computed using the eye Z value of each pixel (or vertex), whereas range-
625 SVGA3D_RT_INVALID = ((uint32)-1),
628 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
736 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
805 #define SVGA3D_INVALID_ID ((uint32)-1)
809 * This is the limit to the number of fixed-function texture
821 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
852 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */
896 * This is 1 if this is supposed to be the per-instance data.
944 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
945 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
1104 * If the image is 1-dimensional, pitch is ignored.
1381 * SVGA3dCmdSurfaceDMASuffix --
1415 * SVGA_3D_CMD_DRAW_PRIMITIVES --
1427 * to render using the same vertex arrays. An index buffer is
1488 * Define a group of primitives to render, from sequential indices.
1498 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
1517 * - When not using an indexArray, this bias can be used to
1520 * - A positive number here is equivalent to increasing the
1523 * - A negative number can be used to render using a small
1581 float max; member
1700 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1703 * like GMR-to-screen blits, this blit may be directed at a
1709 * This command takes an optional variable-length list of clipping
1714 * relative to the top-left corner of destRect.
1718 * - It can be used to perform an irregularly shaped blit more
1721 * - It is equivalent to allowing blits with non-integer
1722 * source coordinates. You could blit just one half-pixel
1732 * - Currently, no backend supports blits from a mipmap or face
1758 * fixed-function texture units available. Each of these units
1845 * render targets. This does no include the depth or stencil targets.